Category: Entertainment/Gaming
EndWar Game Features Total Voice Command
Ubisoft revolutionizes gaming with new Tom Clancy game that can be controlled entirelt by voice.
Industry News, Posted 06 Nov 2008
SVOX Introduces Polyglot TTSListen to this article in TTS, powered by Loquendo
With new text-to-speech system, foreign words or phrases can be spoken like a native.
News Feature, Posted 05 Nov 2008
NPR Makes Radio More Accessible
National radio broadcasting network NPR announced plans today that it has taken steps to make its programs accessible to both the deaf and blind.
News Feature, Posted 08 Jan 2008
Videogame Voices Go 3-D
In the ultra-competitive home videogame landscape, game developers can ill afford to sit on their hands. Many are turning to new voice technologies as a way to enhance the experience for players and differentiate themselves from their peers.
FYI, Posted 01 Jun 2007
Implementing a Bright IVR Idea
A Florida triple-play provider doubles self-service and splits transfers between agents in half with a speech application.
Deployments, Posted 01 Jun 2007
Speech as a Fan Favorite
Prerecorded marketing boosts an NBA team's game attendance
Deployments, Posted 01 Mar 2007
Comcast and DIRECTV Tune Customers in Using Speech
Deployments, Posted 03 Jul 2006
Most Innovative Solutions Awards 2005
According to Daniel Hong, voice business analyst at Datamonitor, the global voice business value chain* will grow from $716 million for 2004 to $1,939 million by 2009 at a CAGR of 22 percent. Speech Technology Magazine presents the third annual Most Innovative Solutions awards in recognition of the enterprises and service providers who are deploying innovative speech applications driving this growth. These applications are an integral touch point of their customers' contact with them and…
Feature, Posted 20 Jun 2005
Speech Technologies Make Video Games Complete
Speech recognition technology has reached a significant milestone: its use in mainstream console-based video games. That might seem like a dubious achievement considering the serious ROIs that speech recognition offers for large corporations in automated call centers, but the video game industry is huge, bigger than the movie industry. The costs to produce a new video game make the introduction of any new feature like speech recognition a serious risk. And for speech technology the…
Feature, Posted 26 Apr 2005
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Companies: Entertainment/Gaming
Cepstral, LLC
ClickFox, Inc.
Convergys Corporation
Envox Worldwide
Gold Systems
MicroAutomation
SDC Solutions, Inc.
SpeechCycle
Syntellect
VoiceObjects
Wizzard Software
CreaLog GmbH
Empirix, Inc.
Intervoice
Nuance Communications, Inc.
Tellme, a Microsoft Subsidiary


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